Project Brief: Independent Project (Communication Tool for Remote Teams and Communities)

Slide Deck

Huddle Case Study

Timeline

Research Plan

Competitive Analyses

Secondary Research

Interview Guide

User Interviews

Research Debrief

Feature Roadmap

Usability Test Planning

Building an end-to-end tool for remote teams.

Project Background: According to a study by PwC, 83% of employers say the shift to remote work has been successful for their company. 55% of employees are willing to have a hybrid model (remote work at least three days a week). One of the challenges facing remote work is connecting with team members on a visual and interpersonal level.

To fix the lack of human interaction, video conferencing tools have taken control of how team members and virtual teams communicate. But even this fix also has its downside. According to a study by Stanford, (the Stanford Virtual Human Interaction Lab), there were also psychological consequences of spending hours per day on these video conferencing platforms (not that these tools are particularly bad), but it was highlighted how these videoconferencing tools technologies can be exhausting causing overall fatigue.

This tool has three goals, to help remote teams with a lack of communication, to help remote teams feel less lonely, and to help remote teams with a complementary app to quickly (not meant to replace messaging platforms) send videos. Humans are meant to be social and connect. This can solve this problem by building a tool where you can send video messages to your team members in a thread-like manner. For example, you can feel when a remote team member is stressed. You can hear it in their voice, see it in their face, and feel the range of all of those emotions because this tool allows you to catch those nuances when a regular messaging platform doesn't.

In this particular case, an app will help remote teams asynchronously communicate with each other wherever and whenever and have an extra method of quicker interpersonal communication.

Scope and Focus: The goal of this project is to design an end-to-end application for remote teams. This would take 80 hours to complete in the span of 4 weeks. The scope of this project will include research, ideation, branding, prototyping, and testing.